CLKproductions
04/06/2007, 12h39
I am a beginner at 3d graphics and programing. I have used Blender and other modeling software enough to be comfortable at modeling basic items or scenes. I know how to program a little in basic and javascript. I am learning C++.
I have access to os X 10.3.9 os 9, Windows XP/98, Linux (opensuse 10.2) and (Debian 4.0). So the list of programs out there is overwhelming. I would prefer to use my mac if possible as I already have all the development stuff I need and Blender, Wings, Gimp and others are already installed and working great. I am the least experienced with Linux. I know enough to install programs and navigate by terminal so I am not quite a complete idiot. I think.
I can not afford to pay for software so GPL/open source is fine as I am not planing on releasing anything commercially anyways. If any one could point me to a site with a lot of tutorials, source code, free graphics programs, or anything that might have helped you out on your way to becoming a graphic artist I would be very grateful.
Here is a list of what I am specifically looking for:
* I would like to use blender to make models and have an external program make the uv maps for the model. I would like to be able to edit the texture and paint directly on the map. Like adding runes to a sword and the like. I can use gimp to do this If I can figure out how to get a map off of my object. I have been able to take photographs of landscapes and add them to my objects but they don't render on the objects only on the 3d editor screen.
* I would like to find tutorials or documentation on the different file types used in these programs. Like .obj for example. How do I create skin and hair for my models and also how to make .jpeg and .png images appear sharp and crisp in blender.
* Does anyone know a good, well documented, stable game engine? I know blender has one but I am looking for more wysiwyg kind of building or an easier interface. I have tried dim3 and will use that if I have to. I also like openGL and wolud like to find a good free engine that supports it.
I thank you for any help you masters could bestow upon a poor noob like myself.
I have access to os X 10.3.9 os 9, Windows XP/98, Linux (opensuse 10.2) and (Debian 4.0). So the list of programs out there is overwhelming. I would prefer to use my mac if possible as I already have all the development stuff I need and Blender, Wings, Gimp and others are already installed and working great. I am the least experienced with Linux. I know enough to install programs and navigate by terminal so I am not quite a complete idiot. I think.
I can not afford to pay for software so GPL/open source is fine as I am not planing on releasing anything commercially anyways. If any one could point me to a site with a lot of tutorials, source code, free graphics programs, or anything that might have helped you out on your way to becoming a graphic artist I would be very grateful.
Here is a list of what I am specifically looking for:
* I would like to use blender to make models and have an external program make the uv maps for the model. I would like to be able to edit the texture and paint directly on the map. Like adding runes to a sword and the like. I can use gimp to do this If I can figure out how to get a map off of my object. I have been able to take photographs of landscapes and add them to my objects but they don't render on the objects only on the 3d editor screen.
* I would like to find tutorials or documentation on the different file types used in these programs. Like .obj for example. How do I create skin and hair for my models and also how to make .jpeg and .png images appear sharp and crisp in blender.
* Does anyone know a good, well documented, stable game engine? I know blender has one but I am looking for more wysiwyg kind of building or an easier interface. I have tried dim3 and will use that if I have to. I also like openGL and wolud like to find a good free engine that supports it.
I thank you for any help you masters could bestow upon a poor noob like myself.